﻿/*                       NOTICE
 * 
 * This software was produced for the U. S. Government
 * under Contract No. FA8721-10-C-0001, and is
 * subject to the Rights in Noncommercial Computer Software
 * and Noncommercial Computer Software Documentation Clause
 * (DFARS) 252.227-7014 (JUN 1995)
 * 
 * Approved for Public Release: 11-2435
 * © 2011 The MITRE Corporation. All Rights Reserved. 
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using OSC.NET;
using Microsoft.Xna.Framework;

namespace OSC.NET
{
    class TUIO_3DCur
    {

        public static OSCMessage aliveMessage(List<int> cursorRefs)
        {
            OSCMessage message = new OSCMessage("/tuio/3Dcur");
            message.Append("alive");
            foreach (int cursorRef in cursorRefs)
                message.Append(cursorRef);

            return message;
        }
        public static OSCMessage frameMessage(int frame)
        {
            OSCMessage message = new OSCMessage("/tuio/3Dcur");
            message.Append("fseq");
            message.Append(frame);
            return message;
        }

        public static OSCMessage setMessage(int s, float x, float y, float z, float xVec, float yVec, float zVec, float m)
        {
            OSCMessage message = new OSCMessage("/tuio/3Dcur");
            message.Append("set");
            message.Append(s);
            message.Append(x);
            message.Append(y);
            message.Append(z);
            message.Append(xVec);
            message.Append(yVec);
            message.Append(zVec);
            message.Append(m);
            return message;
        }
    }
}
